Sonic the Hedgehog: Triple Trouble

Sonic the Hedgehog: Triple Trouble

Cover art
Developer(s) Aspect
Publisher(s)
Director(s) Katsuhiro Hasegawa
Composer(s) Yayoi Wachi
Platform(s) Game Gear, Nintendo 3DS (Virtual Console), Nintendo GameCube (as a part of Sonic Adventure DX), PC (as a part of Sonic Adventure DX)
Release date(s)
  • JP November 11, 1994
  • NA November 1994
  • EU November 1994
Genre(s) 2D action platformer
Mode(s) Single-player
Rating(s) VRC: GA (General Audiences)
Media/distribution Cartridge, GameCube Optical Disc, DVD

Sonic the Hedgehog: Triple Trouble (Sonic & Tails 2 in Japan) is a platform video game in the Sonic the Hedgehog series, for the Sega Game Gear. It was developed by Aspect and published by Sega in 1994. It is the sequel to Sonic Chaos, which was the first Sonic & Tails game in Japan. The game received mixed reception, with reviewers praising it as one of the few games that was close to replicating the quality of the Sonic games for the Sega Genesis, but still hindered by the technical limitations of the Game Gear too.

Contents

Story

Dr. Robotnik managed to capture all of the Chaos Emeralds, but an accident in the testing phase of his new ultimate weapon, the "Atomic Destroyer", scatters the Emeralds all across the island. While Sonic and Tails are out to retrieve them, they are cut short by Knuckles the Echidna. Robotnik finds the yellow Emerald first, and dupes Knuckles into believing Sonic and Tails are out to steal the Emeralds.

Additionally, a treasure hunter named Nack the Weasel takes advantage of the fact that they are all distracted with fighting one another, in order to take the Emeralds for himself. He does not know of the power of the Emeralds, only that they'd be worth a lot of money, so he sets out to take them for himself before the others do.

Gameplay

While the first few Sonic games for the Game Gear were simply ports of the Sega Master System versions, and lacked some of the elements found in the Sega Genesis games, this Game Gear-exclusive game was much larger in size than its predecessors. Gameplay gave an experience very much in keeping with the Sonic games of the Genesis.

This is the first Sonic game in which the player does not lose all of his or her rings after getting hurt. Touching spikes will take away 50 rings. Any other type of hit will take away 30 rings.

The choice is given of playing as either Sonic or Tails. Sonic has the ability to do the Strike Dash/Super Peel (from Sonic CD) Out as he does in Sonic Chaos that gives him a speed burst and temporary invincibility. Tails has the ability of flight in this game. The enemies are Dr. Robotnik, Knuckles and the new character Nack the Weasel, who only appears in the Special Stages to keep aside the Chaos Emeralds. Special Stages are entered by finding an Emerald Item Box after collecting 50 rings and completing a task, such as navigating an obstacle course or completing a minigame, before fighting against Nack for the emerald.

This is the first "Sonic" game to feature spring maneuvers. After bouncing off of a spring, when the character is usually vulnerable, Sonic and Tails can now use the "Flying Spin Attack", allowing the character to roll into a ball for a brief moment to defend themselves. This maneuver is essential to some parts of the game, such as the first boss battle. Tails can alternatively begin flight, but he cannot fly upwards. This gameplay idea would not appear in the series again until Amy Rose was playable in Sonic Advance with her hammer swing.

There are six Zones, each with three Acts: Great Turquoise, Sunset Park, Meta Junglira, Robotnik Winter, Tidal Plant and Atomic Destroyer. The third Act is merely a short course (with a small cache of Rings to pick up) followed by a boss, one of Robotnik's powerful robot creations. The doctor himself is not seen until the final stage.

Keeping with tradition, there are five unique special stages to access in the game. By collecting 50 rings and breaking open the "Chaos Emerald" item box, a portal appears which leads to the Special Stage. The first, third and fifth stages are giant mazes with a countdown timer. The timer can be boosted with "Stopwatch" item boxes scattered throughout, but it never exceeds one and a half minutes. The second and fourth Special Stages involve flying the Tornado aeroplane to collect rings and avoid bombs. At the end of every Special Stage, Nack shows up and attacks to protect the Chaos Emerald.

Reception

The game has received mixed reception. Eurogamer stated the game was "tolerable", amongst mostly negative reception for the rest of the games in Sonic Gems Collection.[1] Games Radar called the game "reasonably competent, but no less tedious".[2] IGN described it as not "particularly stellar".[3] However, Gamespot was more positive about the game, praising it for being a better Sonic game than most attempts on the Game Gear, stating "...having been developed later on in the life of the Game Gear, isn't as technically limited and does a better job of capturing the Sonic side-scrolling feel."[4] Sega Official Magazine praised it as well, summarizing the game as "Graphically superb, Sonic Triple Trouble is a very enjoyable game, but it's just too easy to complete".[5]

Legacy

Sonic the Hedgehog: Triple Trouble was re-released in 2003 as part of the Sonic Adventure DX for the GameCube and PC as a hidden game. It was also included in Sonic Gems Collection for the GameCube and PlayStation 2. Sonic the Hedgehog: Triple Trouble was re-released on the Coleco Sonic along with 19 other Game Gear and Master System games in 2006. It has also been announced for the Nintendo 3DS Virtual Console service.[6]

In August 1995, a 48-page comic adaptation within the Archie Comics Sonic the Hedgehog was released.

References